So that's it, please share your opinions, post your ideas about duel changes. A possible clash of the same champions with multiple frags in late stage of the game Ability to make a great comeback until the timelimit hits as it was before in QL and in older Quake versions Wide ability to make a counter pick in-game, not only on pre-game phase that is currently limited by 3 heroes New strategic depth of gameplay with wide variaty of pick-bans during the match, also ban wars if both players gets fragged at the same time Similar to vanilla duel map/item control gameplay (imo it wasn't that bad as developers think) Ability to ban strongest enemy champion on pre-game phase If you didn't spawn in 5 seconds you'll be forced to spawn with the same hero as your enemy has Enemy champion should be pre-picked on the selection screen after your death, so you can skip banning and just spawn with the same champion by pressing SPACE In other words pressing SPACE button means ban the marked champion and spawn with the selected champion now There is no 3 seconds delay before pressing "Respawn" button, it is just a waste of time that gives advantage to the enemy.
You can't mark for ban if you have performed a self-kill You can mark one champion for ban even the one used by your enemy, but the actual ban happens only after pressing "Respawn", so you can pick and ban the same champion Amount of start bans can be increased in the future A player bans - B player bans - A player picks - B player picks 10 minutes timelimit with sudden death on even frag score So here is an idea of a proper duel format for QC from an old duel lover: Just imagine a boxing match where each fighter needs only 3 punches to win a round. And the last - it doesn't have that spirit of old duels at all. Round-based champions annihilation is a quite boring and non-intensive action, as it is about rounds and not about players' creativity in terms of planning the whole match & making frags In result any duel is usually a clash of 3-4 champions which are strongest at this moment Giving to player only 3 picks limits his abilities to adjust his gameplay to an enemy There always will be stronger and weaker champions I find the current QC duel boring and limited in terms of gameplay combinations that could happen during one game on one map.